HOW IT WORKS

How 67 Speed Tracks Your Hands

67 Speed turns your camera into a speed meter. Here's what happens from the moment you press play until your score lands — and why nothing about you ever leaves your device.

The core idea

Twenty seconds. Pump your hands as fast as you can. The camera watches, counts every rep, and gives you one score at the end. That’s the whole game.

Step 1 — The camera turns on

When you press play, your front camera opens and you show up on screen. The picture is mirrored like a bathroom mirror — your left hand stays on the left — so moving along with it feels natural.

Step 2 — The game finds your hands

As soon as you’re in frame, 67 Speed locks onto your wrists. It doesn’t care whether your hand is a fist, a flat palm, or pointed at the lens. It figures out where your wrists are from your whole body, so hand shape never trips it up.

That’s why 67 Speed feels fair and other 67 games don’t. Most of them try to track fingers, which breaks the instant you close your hand or turn it. Tracking the wrist just works.

Step 3 — Every pump counts

Each hand is tracked on its own. Every time a hand moves far enough up or down, that’s one point. Both hands feed into the same total, so fast two-handed pumping is how you actually rack up a score — pumping one hand like crazy just leaves the other idle.

The threshold is tuned so a real pump always registers but a small twitch or camera wobble doesn’t. You have to actually move.

Step 4 — Twenty seconds, then your score

A three-second countdown, then the clock starts. The timer runs down in the corner and the last three seconds go red. When it hits zero, time’s up, your score locks, and you see your number.

On iPhone, that number lands on the global leaderboard alongside everyone else playing that day and of all time. On the web, we save your personal best locally so you can keep chasing it.

What stays, and what leaves

Your camera feed never leaves your phone or browser. No video, no photos, no body data of any kind is ever uploaded. Everything the camera sees is used once, on your device, and then it’s gone.

On iPhone, the only thing we send to our leaderboard is the display name you picked and your final score. On the web, we don’t send anything at all — your personal best just lives on your device.

Full details in the Privacy Policy.

Common questions

How does the game see my hands?
Your front camera shows you on screen, and the game picks out where your wrists are using the rest of your body for context. That's why it doesn't matter if your hand is a fist, a flat palm, or pointing at the lens — the game follows the wrist, not the fingers.
Why track wrists and not fingers?
Finger tracking breaks the moment your hand changes shape — closing into a fist, turning sideways, or pointing toward the camera all lose it. Wrists are stable no matter how you hold your hands, which is why every pump counts no matter your form.
What counts as one pump?
A hand has to move far enough up or down before it scores a point. It's big enough that a twitch or wobble won't trigger it, small enough that a full fast pump always does. Both hands score into the same total.
Does my camera feed leave my device?
Never. Every frame is processed right on your phone or in your browser and then discarded. We don't upload video, photos, or any body data. On iPhone, we send your display name and your final score to the leaderboard — nothing else. On the web, nothing is sent at all.
Why is iPhone better than the web version?
You get a haptic buzz on every point, a smoother frame rate, and your score lands on the global leaderboard. Web is great for a quick round at your desk; iPhone is where the competition lives.
Why is the camera mirrored?
It's flipped on purpose so your left hand appears on the left side of the screen, like looking in a mirror. Your brain already expects that when it's driving your arms, so you pump faster with less fumbling. Scoring isn't affected either way.

Try it yourself

Grant camera access, pump for 20 seconds, see your score.